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Add throttle(while:on:) #58
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There are also no tests yet, which I'm planning to rectify. I should be able to cover the main semantics, although I don't trust I can write tests to verify this code is thread-safe. |
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Here are some preliminary thoughts. The idea makes sense to me overall. 👍
/// - scheduler: A scheduler to deliver events on. | ||
/// | ||
/// - returns: A signal that sends values only while `shouldThrottle` is false. | ||
func throttle<P: PropertyProtocol>(while shouldThrottle: P, on scheduler: SchedulerProtocol) -> Signal<Value, Error> |
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This seems like it should take a Signal, not a Property. 😕
It should be easy to go from the property to the signal, but it's not easy to go the other way.
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Hmm, I think I kinda see it the other way. If this was implemented in terms of Signal
, we'd have to pick a default starting state for the throttle, probably .resumed
so that events are passed through. Using Property
means we don't have to make that assumption.
From a slightly different perspective, Property
is more powerful than Signal
in that you could implement a signal-based overload of this method by composing it with an initial value and calling through to the property-based implementation.
I pushed 4dcd2bf to demonstrate what I mean. If you think those overloads would be useful I'll add some docs and merge those changes in here.
disposable += schedulerDisposable | ||
disposable += { _ = shouldThrottle } | ||
|
||
disposable += shouldThrottle.producer.uniqueValues { $0 }.startWithValues { shouldThrottle in |
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You probably meant skipRepeats
here, not uniqueValues
?
Also, this should be formatted according to the RAC style.
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Fixed.
} else { | ||
if case .throttled(let value?) = state { | ||
schedulerDisposable.innerDisposable = scheduler.schedule { | ||
observer.send(value: value) |
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I think this value should get sent outside of the Atomic
's lock to prevent deadlock.
Even though it's in a schedule
block, that can execute synchronously if, e.g., you're on the main queue and you're using the UIScheduler
.
Same goes for the send below.
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Made this change in e2dd090, let me know what you think.
} else { | ||
return false | ||
} | ||
} |
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This could just be return self == .terminated
.
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That requires explicit Equatable
conformance of ThrottleWhileState
since case throttled
has an associated value.
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Stylistically, this could also become a switch statement if you prefer, which would add exhaustively checking.
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which would add exhaustively checking.
And fail to compile if one adds a new case
, which is a good thing
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} | ||
return .resumed | ||
} | ||
} |
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The returned value from an action of Atomic.modify
is not a new value for the Atomic
instance since ReactiveCocoa/ReactiveCocoa#2984. So this should be written as follows:
let valueToSend = state.modify { state -> Value? in
guard !state.isTerminated else { return nil }
if shouldThrottle {
state = .throttled(nil)
return nil
} else {
state = .resumed
if case let .throttled(value) = state {
return value
} else {
return nil
}
}
}
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Good call! I've pushed 58e5bed. I ended up having a single return nil
after the conditional block, but if everyone prefers this style (a return at every branch) I can change it.
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I ended up having a single return nil after the conditional block
👍
eventToSend = event | ||
return .terminated | ||
} | ||
} |
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Same as https://github.com/ReactiveCocoa/ReactiveSwift/pull/58/files#r82397528:
let eventToSend = state.modify { state -> Event<Value, Error>? in
switch event {
case let .value(value):
switch state {
case .throttled:
state = .throttled(value)
return nil
case .resumed:
return event
case .terminated:
return nil
}
case .completed, .interrupted, .failed:
state = .terminated
return event
}
}
} else { | ||
state = .resumed | ||
|
||
if case .throttled(let value?) = state { |
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You don't need to unwrap the bound value with ?
since the return type is Value?
: case .throttled(let value)
.
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We should consistently place let
right after the case
: if case let .throttled(value)
.
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I've moved the let
outside 👍
You don't need to unwrap the bound value with
?
since the return type isValue?
While that's technically true, I think there's value in being precise with exactly the conditions where this branch should be followed. The idea is that we should only send value
event if a value was actually throttled, and I feel like this version communicates that more clearly. What do you think?
disposable += self.observe { event in | ||
let eventToSend = state.modify { state -> Event<Value, Error>? in | ||
switch event { | ||
case .value(let value): |
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state = .throttled(value) | ||
return nil | ||
case .resumed: | ||
return .value(value) |
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Could return the original event
here?
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👍
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Ok, I think I've addressed everyone's feedback, thank you! I've also pushed some tests. @mdiep Do you think it's worth adding the |
I think we can go without them for now. Mind merging |
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And we're green 👍 |
where P.Value == Bool | ||
{ | ||
return Signal { observer in | ||
let initial: ThrottleWhileState<Value> = shouldThrottle.value ? .throttled(nil) : .resumed |
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This initial check seems unnecessary, since shouldThrottle.producer
below would emit the current value.
@andersio Is this kind of thing what you had in mind? I'm trying to work out how to safely get the initial value, and also not miss any changes to diff --git a/Sources/Signal.swift b/Sources/Signal.swift
index cb3adbf..941bf79 100644
--- a/Sources/Signal.swift
+++ b/Sources/Signal.swift
@@ -1515,7 +1515,8 @@ extension SignalProtocol {
where P.Value == Bool
{
return Signal { observer in
- let initial: ThrottleWhileState<Value> = shouldThrottle.value ? .throttled(nil) : .resumed
+ let shouldThrottleProducer = shouldThrottle.producer.replayLazily(upTo: Int.max)
+ let initial: ThrottleWhileState<Value> = shouldThrottleProducer.first()!.value! ? .throttled(nil) : .resumed
let state = Atomic(initial)
let schedulerDisposable = SerialDisposable()
@@ -1523,7 +1524,8 @@ extension SignalProtocol {
disposable += schedulerDisposable
disposable += { _ = shouldThrottle }
- disposable += shouldThrottle.producer
+ disposable += shouldThrottleProducer
+ .skip(first: 1)
.skipRepeats()
.startWithValues { shouldThrottle in
let valueToSend = state.modify { state -> Value? in |
@sharplet I mean the reverse of this. |
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Oh, that totally clears things up. Fixed in f757e53 (and rebased). |
|
||
let disposable = CompositeDisposable() | ||
disposable += schedulerDisposable | ||
disposable += { _ = shouldThrottle } |
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@sharplet Hmm, may I ask what's the specific reason to retain it? I don't think the resulting signal should own shouldThrottle
in any way.
What if it terminates the resulting signal when shouldThrottle
completes, gaining the take(during:)
semantic?
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In my mind it's the same reason that Action
captures a strong reference to its enabledIf
property. So to me it seems convenient, not having to maintain an extra strong reference to that property.
But that doesn't help me to understand what the problem with that strong reference is.
What if it terminates the resulting signal when
shouldThrottle
completes, gaining thetake(during:)
semantic?
Regardless of the current behaviour, are you saying that if shouldThrottle
completes, the returned signal should or should not also complete? I think it would make sense to add some tests for these semantics so it's clear what we want the behaviour to be.
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An observation to the push-based Signal
should not have any effect on the event stream. If we treat operator as specialised observations, and Property
s as specialised Signal
s with stronger guarantees, by the logic a signal operator that takes a Property
should not cause any side effect on its sources.
Now retaining the property violates this, as the retainment influences the termination of the stream (the property) that is supposed to just be observed.
IIRC this would be the first ever signal operator that has a side effect upon the upstream signal if merged.
Action
is a different story, since it is not a stream of value itself, but a state machine that owns a few streams.
Regardless of the current behaviour, are you saying that if
shouldThrottle
completes, the returned signal should or should not also complete?
Either would do, but completing with shouldThrottle
's completion sounds a fit. Say for a Swift equivalent of ReactiveViewModel
, I think it makes sense to have these throttled signals gone together with the supplied shouldThrottle
property (which is owned by the view model).
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It seems to me like the options are:
- When
shouldThrottle
completes, the signal may get stuck in the throttled state (i.e., whichever state was last) - When
shouldThrottle
completes, the state gets switched back to.resumed
- When
shouldThrottle
completes, the signal completes
(2) feels plain wrong to me, which makes it a toss-up between (1) and (3). So I feel like it comes down to which option is more surprising, and which option is easier to see/debug. For that reason I'm leaning towards tying the lifetime of the returned signal to the lifetime of shouldThrottle
.
@mdiep What do you think?
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Or anyone else who's been involved in the thread of course! 😅
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(1) seems like the right thing to me, although it's a tough call.
That seems like the least surprising thing, and most in line with other operators. (c.f. sample
, which only completes when both signals have completed)
We should definitely add tests for this—and probably for an interrupt on the signal as well.
public func throttle<P: PropertyProtocol>(while shouldThrottle: P, on scheduler: SchedulerProtocol) -> SignalProducer<Value, Error> | ||
where P.Value == Bool | ||
{ | ||
return lift { $0.throttle(while: shouldThrottle, on: scheduler) } |
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This keeps a strong reference to shouldThrottle
for SignalProducer
s. @andersio does this need to change as well?
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The first thing I tried was to wrap shouldThrottle
in an existential:
let shouldThrottle = Property(shouldThrottle)
return lift { $0.throttle(while: shouldThrottle, on: scheduler) }
But that also increases the lifetime of the underlying property. Is there any way to capture a reference to this property that won't extend its lifetime? It looks like composing properties fundamentally alters the lifetime of the source property, extending it to be the union of all transitive property lifetimes. Is that intentional?
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That is intentional IIRC. All composed properties derived from a property is considered just a reduced/transformed view of that property, so that the behaviour is in line with existentials which retain the wrapped property (like the one in your example).
That's said it might be worth discussing if the source capturing should be dropped. It could be an oversight (especially with the arguments I made in #58 (comment)... ehm), since in ReactiveCocoa/ReactiveCocoa#2922 @mdiep and I focused just on how signal
and producer
should behave.
Edit: Edited many times.
Edit 2: It seems the capturing is originated from ReactiveCocoa/ReactiveCocoa#2788. The argument to capture was different though, and it was actually invalidated by ReactiveCocoa/ReactiveCocoa#2922...
Edit 3: Opened a PR. #117
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#117 is merged. Now this is the last stop before RC1 (hopefully). 🎉
The semantics of `Atomic.modify` have changed such that the return value of the closure is no longer the old state, and the state is instead modified by assigning to the `inout` parameter.
When `shouldThrottle.producer` is started, the observer will be executed synchronously first time. This makes the initial check redundant, because the value will be updated as soon as `shouldThrottle` is observed.
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/// | ||
/// - note: If `shouldThrottle` completes before the receiver, and its last | ||
/// value is `true`, the returned signal will remain in the throttled | ||
/// state, emitting no further values until it terminates. |
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Is 4 notes excessive? 😅
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Perhaps just two notes (shouldThrottle
+ termination behavior), or no notes at all?
That should be everything, please take a look at the latest 2 commits! |
Streamlined to 3 notes in the doc comments. |
Green 👍 |
🎉 |
There are times where you'd like to throttle values whenever some condition is met, rather than based on a time interval.
This is inspired by ReactiveViewModel's
-throttleSignalWhileInactive:
.Basic usage might involve a simple
MutableProperty
to toggle throttled values:At some point it would be great to be able to throttle events while the view has disappeared:
I'd love some feedback on this, especially potential thread safety issues! For example, I'm a little concerned that
shouldThrottle
could technically have changed between readingshouldThrottle.value
and startingshouldThrottle.producer.uniqueValues { $0 }
.